Retro Gaming: Sniper Ghost Warrior - One Shot, One Kill

Author: Sonic

Although we are dying to dive into a game about snipers, Ghost Warrior will not meet the expectations of any fan of the genre. Halfway between simulation and the most absolute arcade, the disparity of situations and the little adjustment of the gameplay, all of them leaves a mediocre taste in the mouth. Not even the graphics or its spectacular bullet-time can save this Ghost Warrior. So, it fails to find personality or quality in his proposal, and is lost in oblivion in a genre crowded with superior titles.


The sniper genre has often been mistreated by action fans, especially by multiplayer shooters, where those who have opted for this type of discipline have often been dismissively branded as Campers. However, this style has also left us with some interesting titles about these solitary soldiers, how they function and the satisfaction these men obtain, with some great moments like, for example, the exciting "bullet time" with which he rewarded us for our best shots.

Sniper: Ghost Warrior tries to swell this catalog of video games about "one shot-one kill" specialists with a quality title, however the project falls prey to its own ambition. Despite having a more than acceptable graphic section, the playability problems, the disconcerting enemy AI, the low interest of the multiplayer and the ridiculous duration of the campaign make it fall into the most absolute mediocrity.

The story is always the same: terrorists threaten the world and we must stop them. Maybe by planting a bullet in their forehead. Don't expect too much from Sniper: Ghost Warrior from a narrative point of view. But maybe it's better this way, since militaristic shooters can hardly come up with decent tales and it's easy for them to fall into ridicule.


The campaign of Sniper: Ghost Warrior moves between the purely routine in narrative terms. A certainly banal planning exercise on the part of those responsible that puts us in the shoes of a veteran sniper, Tyler, on a dangerous mission in a fictitious South American country.

In the game we find a mix of missions that are more strongly oriented towards stealth and fast or silent action, with moments totally out of place and marked by senseless carnage with machine gun turrets, or that make us part of an assault squad with missions as trivial  as erasing any enemy presence off the map without caring too much about how to achieve it.

However, this lack of context has a positive effect: it makes the missions very varied , that is one of the strong points of the game, and although we can overcome the campaign in about 10 hours, the truth is that the diversity of the objectives to be undertaken leaves a good taste in the mouth. Protecting convoys, destroying enemies, sabotaging facilities... nothing particularly original, but nimbly mixed with very different environments that will take us through beaches, jungles, ruins, and so on. All of this very much within a general aspect of a tropical zone from which the aesthetic aspect of the game benefits.


Getting control of Sniper: Ghost Warrior costs. It is difficult because sometimes it takes aiming, ballistics and physics very seriously and other times he makes Isaac Newton turn in his grave.

Unfortunately, some good ideas on paper are often not skillfully transferred to the gameplay. There are several problems and listing them would take us unnecessary time, so we will detail only the most important ones.

The first of them is the design of the maps. The jungle-corridor or any type of linear mapping and narrow paths can have extraordinary results in the action genre as we have already been verifying in recent years. However, in a game where alternatives must be the order of the day, such as one about snipers, resorting to this type of design is a drastic cut in the possibilities of the player who sees how there are no tactics or alternatives in their actions.

If we add to this the poor AI of the video game we have a very unsatisfactory experience. Allied AI is even more incompetent, with companions who will often be more trouble than help.


The visual parts of Sniper: Ghost Warrior are, by far, significantly superior to the gameplay ones. The title graphically benefits from using the tropical setting, something that gives it the appeal of vibrant colors and natural areas dotted with bases, ruins and watchtowers.

We are not talking about a title that marks an era, but about a video game that does its homework efficiently and that despite not offering great headlines in terms of modeling, textures or polygonal loading of settings or characters, it does give us some stamps of remarkable beauty thanks to the environments.

So there are positive and negative things in Sniper: Ghost Warrior, unfortunately the latter have much more weight in the experience. There are, despite this, some gratifying moments such as some particularly meritorious shots or some bullet-time actions in which we will follow the path of the bullet from our gun to the body of the enemy with the camera.The multiplayer strikes down the AI issues that plague the solo experience, but the lack of variety in the modes and empty servers don't make it a very desirable experience either.


Operating System: Windows XP / Vista / 7

Processor: 3.2 GHz / AMD Athlon 64 3500+

Video Card: NVIDIA 6800 or ATI X1650, 256 MB RAM, Shader Model 3.0

RAM: 2 GB for Vista and 7