PvP Cache Clash

DATE: 21/06/2020
TIME (GMT): 19:00
ERA: Modern Era
MAP(S): Takistan
TYPE: PvP
GAME: Arma 3
EVENT: Official
AUTHOR(S): Wallace for BiA abd CA Communities
SLOTS: 27 / 40

MEDICAL LEVEL: Advanced
MEDICS SETTINGS: Advanced
PREVENT INSTANT DEATH: No
DAMAGE RESISTANCE: 2
RESPAWN WAY: No Respawn
ENEMY DIFFICULTY: Hard
DOWNLOAD MODPACK: click for details
RATING:

It is a Community vs Community PvP Event,BiA vs CA.40 vs 40 Players.

Welcome to the second BIA/CA TvT, Cache Clash! We're happy to make things a bit more objective focused this time, so the following is a Cache hunting operation set in 2004 Iraq between the USMC and paramilitary forces with a bit of ex Iraqi Army kit. Intent for Paramilitary is to find a place within the black-marked AO to hide their cache, then defend it from US forces until the time limit is up. US Marines, equipped with engineers, Delta force, Hueys and Humvees search the AO and destroy the Cache before time is up.

 

OBJECTIVES:
US Marines
1. Search the AO for an insurgent cache (looks like ammo boxes covered in netting). You have 10 minutes of safe-start/planning, followed by 45 minutes of Gametime
1a. You MUST destroy the Cache with either Explosives from the ENG team, or a rocket from a RAT. Simply securing the Cache area is not enough.
2. Alternately, if all Paramilitary are eliminated before time runs out, US Marines Wins.

Paramilitary

1. You are to load the Cache into the truck, drive it anywhere you desire within the AO, and hide it. You have 10 minutes of safe-start/planning, followed by 45 minutes of Gametime. 2. Alternately, if all US Marines are eliminated before time runs out, Paramilitary wins.

RULES

1. You may not pick up and use enemy equipment. This extends to Radios, Vehicles and Weapons
2.US Marines May not enter the Black lined AO until the ten minutes of safe-start is up. This is in order to give Paramilitary time to hide their Cache and set up defences
3. There is a hard time limit of 55 minutes per mission. This is to ensure we can play two rounds within the 2 hour time period, with 5 minutes break between rounds
4. Don't cheese the cache location into a place it's unkillable, or hide it inside of buildings. It must be visible and killable. E.G. In a courtyard, treeline, or mountain range. NOT inside of a warehouse, or off the map. Doing so is an instant loss for Paramilitary.
5. The Cache MUST be unloaded from the truck, it cannot be kept inside or moved. Once placed, you may NOT move the cache.
6. When there is 15 minutes remaining, if the cache has not been located by US Marines, the Cache location is marked on the map for all to see. This ensures that there's no dud rounds and an actual battle happens.

EVENT GALLERY

You can join our event at least two hours before the starting time. Please consider filling Squads before taking a slot in an empty group. Please, don't forget to rate the event after it finishes!

US Marines

Platoon HQ

Rifleman AT
Rifleman AT

Support Team

Team Leader
Welshy
EOD Specialist
KiarLV
EOD Specialist
Szopix
EOD Specialist
Woods

Alpha Squad

Rifleman (Operate Humvee MG)
IvAn
Team Leader
Sonic
Autorifleman
Rifleman AT
Michael
Team Leader
Aris
Autorifleman
DywersantDave
Autorifleman Assistant
NiceFlesh
Rifleman AT
Pedrovsky
Autorifleman Assistant
Lord

Bravo Squad

Rifleman (Operate Humvee MG)
Team Leader
Foxtrot
Autorifleman
Autorifleman Assistant
Rifleman AT
Bolt
Autorifleman
bisonho
Autorifleman Assistant
Rifleman AT
Isak[2PARA]
Team Leader

Delta Force Squad (Special Forces)

Marksman
Porridge
Operator AT
Loading
Operator AT
Admiral
Operator AT
Wolfmother

HUEY One (UH-1H)

Pilot
A.Cooper
Co-Pilot Gunner

HUEY Two (UH-1H)

Pilot
Co-Pilot Gunner
Frank0607
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