TIME (GMT): 19:00
MAP(S): Winter Battle of the Bulge
GAME: Arma 3
AUTHOR(S): Aris and VuK for Brothers In Arms
SLOTS: 88 / 112
MEDICAL LEVEL: Advanced
MEDICS SETTINGS: Advanced
PREVENT INSTANT DEATH: No
DAMAGE RESISTANCE: 2
RESPAWN WAY: Respawn On Base
ENEMY DIFFICULTY: Hard
The Siege of Bastogne was an engagement in December 1944 between American and German forces at the Belgian town of Bastogne, as part of the larger Battle of the Bulge. The goal of the German offensive was the harbor at Antwerp. In order to reach it before the Allies could regroup and bring their superior air power to bear, German mechanized forces had to seize the roadways through eastern Belgium. Because all seven main roads in the densely wooded Ardennes highlands converged on Bastogne just a few miles away from the border with neighboring Luxembourg, control of its crossroads was vital to the German attack. The siege was from 20 to 27 December, until the besieged American forces were relieved by elements of Third Army.
The 101st Airborne formed an all-round perimeter using the 502nd PIR on the northwest shoulder to block the 26th Volksgrenadier, the 506th PIR to block entry from Noville, the 501st PIR defending the eastern approach, and the 327th GIR scattered from Marvie in the southeast to Champs in the west along the southern perimeter, augmented by engineer and artillery units plugging gaps in the line. The division service area to the west of Bastogne had been raided the first night, causing the loss of almost its entire medical company, and numerous service troops were used as infantry to reinforce the thin lines. CCB of the 10th Armored Division, severely weakened by losses to its Team Desobry (Maj. William R. Desobry), Team Cherry (Lt. Col. Henry T. Cherry), and Team O'Hara (Lt. Col. James O'Hara) in delaying the Germans, formed a mobile fire brigade of 40 light and medium tanks (including survivors of CCR 9th Armored Division and eight replacement tanks found unassigned in Bastogne).
The American soldiers were outnumbered approximately 5-1 and were lacking in cold wather gear, ammunition, food, medical supplies, and senior leadership (as many senior officers, including the 101st commander—Major General Mazwel Taylor—were elsewhere). Due to the worst winter weather in memory, the surrounded U.S. forces could not be resupplied by air nor was tactical air support available due to cloudy weather.
Mission Notes and Rules
Every Player have 3 Lives.If someone died he will wait 120 seconds until Respawn in the starting Position.Tanks will not Respawn.Players are not allowed to go outside the map If a player goes beyond the allowed limit he has 20 seconds to return otherwise he will die.Both sides have limited supplies and ammunition.Players are strictly forbidden to change uniforms or use the enemy weapons.
Players are prohibited from attacking the opponent starting (Respawn) points.
If the Germans manage to win the first two Objectives there will be a pause of the battle (cease fire) for 10 minutes so that both sides can reorganize.
to believe that an area has been conquered there should be no enemy within it. after the conquest the enemy can not take it back.
To believe that an area (Objective) has been Conquered there should be no enemy within it. After the conquest the enemy can not take it back.
The mission will last 2.5 hours along with the first 20 minutes that you will freeze the Germans to move so that the Americans have time to set up their defense.
If the Germans manage to get all three Objectives in this time (2.5 hours) will be the winners. In any other case the winners will be the Americans.
US forces can move anywhere on the map up to the specified limit.
Players are strictly forbidden to have any Mod that is not included in the official Modpack.
Server will use Signature Verification so no one will be able to connect to more Mods.
Attackers Defenders Ratio 4:3
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